Our entry for the Ludum Dare 50 game jam.

Delay the inevitable consequences of your actions and defy gravity in this little (but it's bigger inside) puzzle game.

Length and difficulty

There are 11 levels in the game, in the difficulty range from "relatively easy" to "requires new ways of thinking the problem". It should be easier than Braid but harder than Monument Valley. You may get stuck on a level, but probably not for a long time.

Gameplay and keys

Trying to jump over the pit?

That's not how you're supposed to do it!

  • Your goal is to reach the blue doors to the right of each level.
  • You can activate/deactivate a golden ring around you with the keys Enter/Space/X.
  • When a golden object is in the ring, it will get "Coyote time":
    • instead of reacting immediately to the forces acting on it, the reaction will be delayed
    • when a reaction is delayed, a counter is displayed on the object and it cannot react to other forces
    • but you can still interact with the object (as you're the source of this power)
  • Keys:
    • arrow keys to move your avatar and select in menus
    • X/Enter/Space to activate/deactivate the ring, close text screens and select from the menu
    • R to restart a level
    • Z to undo (can also undo a restart: press R to see the initial state of the level and then Z to get back to where you were)
    • Escape to access the menu / pause the game
  • Progression (last level reached) is saved automatically.

Tools used

  • Garage Band for the music.
  • Everything else was done in Pattern:Script, a heavily modified fork of Increpare's PuzzleScript. Including:
    • Sound effects generation with sfxr, and
    • Project sharing through a GitHub gist.
StatusReleased
PlatformsHTML5
Release date Apr 05, 2022
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorClement Sparrow
GenrePuzzle
Made withPuzzleScript
Tags2D, Atmospheric, Ludum Dare 50, Pixel Art, Puzzle-Platformer, PuzzleScript, Short
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Touchscreen
LinksLudum Dare

Comments

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(+1)

Even later than the other guy, here's my video :

(+1)

late but I did video on this
(+1)

This is a pretty cool mechanic - good level design on top of that too!

(+2)

Level 6 took me the longest time to figure out — I somehow convinced myself that something was a failstate and took an eternity to question that assumption while looking for complexities!

Thanks for playing!

Yes, level 6 is the hardest to solve, which is partly because it looks similar to level 4 and you may be tempted to solve it in the same way, but also because conceptually it requires a new idea. But conversely, or because of that, I think it's also one of the most satisfying to solve.