I am currently working on an unannounced puzzle game. It is designed around an original game mechanic that sets a new context for using other, more classical, game mechanics like Sokoban's crate-pushing and other affordances to affect your environment. The game size is currently estimated between 30 to 150 puzzles depending on how well some extensions of the main mechanic end up working together.
I have been contributing levels, mechanics, and art to most games of the Thinky Collective. See the games listed below or this itch.io collection page for the details about my contributions.
I'm also the main developer of the web game engine Pattern:Script, a fork of increpare's PuzzleScript with advanced features. Check my list of games made with Pattern:Script that are hosted on itch.io!